Creating Entertaining Games with Educational Content: Case Studies of User Experiences with the Children's Website, The Food Detectives Fight BAC!®


A Dissertation Presented to The Faculty at the Curry School of Education, University of Virginia, In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy

By Barbara Chamberlin, BA, MA, May, 2003
 

Abstract

This study reviews the gaming and entertainment preferences of 5 children ages eight to 12 as they use a children’s website on food-borne illness — The Food Detectives Fight BAC!®  Children were observed while using the website and were interviewed regarding its use. Qualitative analysis of the observation yielded case studies of two boys and three girls revealing use preferences and game characteristics that children consider “fun”. Cross-case analysis revealed themes in children’s attitudes and preferences as well as recommendations for development of game-like educational websites for children. Suggested development guidelines include preferences based on game play, control, feedback, usability and interface design. Findings hold implications for developing educational games and software in revisiting Thomas Malone’s question, “What makes computer games fun?”