Making a Case for Game-Based Learning
The National 4-H Technology Conference offers several 'competitions'
for kids interested in computers and technology. In the
"Impromptu Presentations" competition, kids pull a topic out of a hat
and are given a computer with Internet connection, PowerPoint, and an
hour to create a 5 minute presentation.
Today's lab will replicate this experience, building on this week's
reading and opinions expressed during discussion.
Each group will take one of the following scenarios and develop a 5
minute presentation that 'makes the case' for game-based learning. Feel
free to
quote readings, rely information found on web, or put forth your own
theories.
You might find it appropriate to propose types of game you feel may be
appropriate. Your development should be completed and ready to
share by 6:30.
- S-mart, a huge national retail chain, is seeking training
for entry-level workers on 'workplace readiness' issues. They have
found that many low-wage entry workers have not had jobs previously, or
were unsuccesful at attempts in keeping jobs. They have decided new
workers need to be prepped on the importance of showing up to work on
time, reporting hours accurately, showing respect for co-workers and
customers, and preventing sexual harrassment. Additionally, they want
to brief new employees on appropriate uniform use, procedures for
filling out necessary tax paperwork, and their sick-leave
policy. You have been asked to give them a proposal for a 1 hour video
that
will be shown to employees on their first day at work. They have not
discussed the concept of game play as part of the training, and you
don't believe
they are familiar with how games could be effective. Your goal is to
convince
them to replace a 1 hour video, with game-based training. Ultimately,
S-mart
wants to see employee productivity increase and employee turnaround
decrease.
Target audience for this training is workers ages 17-2 who do not have
a
record of succesfull employment elsewhere.
- Your middle school district enacted standard's based tests.
Your school (98% free-lunch program kids, in economically depressed
area, 85% single parent-families, literacy low among parents), scored
well below the required scores in math. Schools that do not achieve the
required score will lose funding ear marked for extra-curricular
activities, sports and the
arts until school scores increase. Your principal has asked you to
design an afterschool program for voluntary participation of kids. She
hopes to prove
to the district that the school is serious about improving the scores,
thus
delaying the funding decrease a year. The school-board is expecting a
proposal
that addresses the seriousness of the issue, is likely to ensure
participation
of kids -- and most importantly -- suggests scores can be improved.
Your
goal is to suggest a games-based learning approach that touts a new
approach
to reach these kids, but still emphasizes measurable math learning.
- The IRS has just passed sweeping legislation that gives a
tax credit to single filers who have held a job for at least 6 months
of the
year while paying their own health insurance. To be eligible, filers
must
complete their own I-9 forms, and compile a series of important
documentation
and receipts. Hits to the IRS web page have increased dramatically each
of
the past 3 years. You have been asked to submit a proposal on creating
a
web-based instructional guide that will teach filers how to understand
if
they are eligible, guide them through filling out the proper
documentation,
and help them assemble the correct receipts. Your contact is
expected
print material, including a FAQ, searchable database for questions, and
PDFs
that can be opened and printed with examples of recipts. Your goal is
to
convince the IRS that a game may be a better way to educate their
target
audience.
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