Schedule (Subject to change as needed)
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August: 24, 31 |
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September: 7, 14, 21, 28,
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October: 5, 12, 19, 26
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November: 2, 9, 16, 23, 30
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December: 7
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Week 1 Wednesday, August 24 — What
Kinds of Games Are
There?
How do we Review Them?
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Discussion:
- Introductions
- Review syllabus
- Assign Game Presentation Days
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Lab
Activity:
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Week 2 Wednesday, August 31 — What
are Gamers Like?
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Discussion:
- Intro of new students
- The Games Generation
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By
today, please...
- Read
Digital
game-based learning — Chapter
2: The games generations: How
learners have changed.
- Write response
on readings and save to post
on portfolio.
- Write reviews
of the 4
games played in class and save to post on portfolio.
- Jeanne and Linda,
bring food.
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Lab
Activity:
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Week 3 Wednesday, September 7 — The
Challenge of
Assessment
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Discussion:
- How is learning through game play assessed?
- what works?
- what doesn't work?
- what do we know?
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By
today, please...
- Complete literature
review on ways
to assess learning through game play
- Find
one
article and critique method used, bring
printed copy to class, and save
to post on portfolio.
- Review the method used, and discuss what was
learned, what was not learned, or where the assessment method was
faulty if you feel it is. Be ready to discuss your article in class
with implications for our own game design.
- Write a one-page
synopsis of your
"Making the Case" proposal. Be sure to mention your goal (pitching game
play to Smart, the school, or the IRS), and your recommendations. You
should review what your group discussed and add in some of your own
thoughts if you want.
- Cut some 8.5x11 blank paper into quarters, so you
have 10 slips of paper. On each one, write the name of a computer game and a
short description. You should try to come up with 10
different types of games... bring 'em to class.
- Jen and Gerritt,
bring food.
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Lab
Activity:
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Week 4 Wednesday, September 14 — What
Makes Games Fun? What is Play?
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Discussion:
- What is Play?
- Chapter presentation by Jordan.
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By
today, please...
- Read Digital game-based
learning — Chapter 5: Fun,
play and games: What makes play engaging?
- Read Chris Crawford on game design — Chapter 3:
Play (Available from email).
- Write a one-page
synopsis of your
"Evaluation of a Learning Game" proposal. Be sure to include your
proposed evaluation, with a description of the challenges and problems
with the proposed evaluation.
- Write response
on readings and save to post
on portfolio.
- Kerry and
Melody,
bring food.
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Lab
Activity:
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Week 5 Wednesday, September 21 — How
do we Learn?
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Discussion:
- How does game play lend itself to learning?
- Chapter presentation by Linda.
- Game presentation by Gerritt.
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By
today, please...
- Read How
People Learn: Brain, Mind, Experience, and School —
Chapter 10: Conclusions (Available from email).
- Read A theory
of fun
for game design — Chapter
7: The problem with learning.
- Write response
on readings and post to
portfolio.
- Jordan and Matt,
bring food.
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Lab
Activity:
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Week 6 Wednesday, September 28 — What
can we Learn from
Games?
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Discussion:
- How is learning changed by game play?
- Chapter presentation by Pamela.
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By
today, please...
- Read What
Video Games have to Teach us about Learning
and Literacy — Chapter 5: Telling
and doing: Why doesn't Lara Croft
obey Professor Von Croy?
- Write response
on reading and post to
portfolio.
- Write a one-page
synopsis of your
"Home Ownership Simulation" proposal. Be sure to include your
proposed evaluation, with a description of the challenges and problems
with the proposed evaluation.
- Alicia and Pamela,
bring food.
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Lab
Activity:
- Brainstorming on final project games.
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Week 7 Wednesday, October 5 — Games as
a Social
Experience
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Discussion:
- How can social interaction lead to learning through
game play?
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By
today, please...
- Read What Video Games have to Teach us about
Learning
and Literacy — Chapter 7: The
social mind: How do you get your corpse back after you've died?
- Write response
on reading and post to
portfolio.
- Gustav and Barb,
bring food.
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Lab
Activity:
- Designing Think Tank Activities.
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Week 8 Wednesday, October 12 —
Learning Objectives
Last day to drop with a "W"
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Discussion:
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By
today, please...
- Read A theory of
fun
for game design — Chapter 3 :
What games are.
- Read A theory of fun
for game design — Chapter 4 :
What games teach us.
- Read A theory of
fun
for game design — Chapter
5: What games aren't. Post
response to portfolio.
- Write response
on readings and post to
portfolio.
- Draft a one-page
proposal on final project.
- CC,
bring food.
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Lab
Activity:
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Week 9 Wednesday, October 19 — Adult
Learning
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Discussion:
- Chapter presentation by Gustav.
- Reading discussion.
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By
today, please...
- Read Digital
game-based learning — Chapter
8: Digital game-based learning for adults.
- Write response
on reading and post to
portfolio.
- Send Barb
written evaluation on game played.
- Linda and Jeanne,
bring food.
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Lab
Activity:
- Design Workshop: Final Project
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Week 10 Wednesday, October 26 —
Usability Testing
and
Formative Evaluation
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Discussion:
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By
today, please...
- Read The
design of
children's technology — Chapter 1 : The role of usability
research in designing children's computer products.
- Read Design
research
methods and perspectives — Simsmarts (Page 253).
- Read Design
research
methods and perspectives — Play as research (Page 176).
- Write response
on readings and post to
portfolio.
- Jenny and Gerritt,
bring food.
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Lab
Activity:
- Design protocol for testing
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Week 11 Wednesday, November 2 —
Usability Test
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No
class in lieu of usability testing
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By
today, please...
- Grads: Post draft
of narrative for final project to your portfolio.
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Week 12 Wednesday, November 9 —
Development of final proposal
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By
today, please...
- Discussion on
Archeology game
- Kerry and Melody,
bring food.
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Lab
Activity:
- Group time to draft proposal
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Friday, November 11 — Last day to withdraw from the University.
Week 13 Wednesday, November 16 —
Budget and Timeline for final project
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Discussion:
- Developing a Budget and Timeline
- Game presentation by Matt
and Alicia.
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By
today, please...
- Grad:
post draft of project narrative for final project to portfolio (Pam
delivers to me)
- justification of games for learning
- learning objectives
- audience description
- use environment
- short description of possible gameplay
- Post draft of narrative to portfolio
- Read Digital
game-based learning — Chapter 6: Digital game-based
learning: Why
and how it works.
- Read Design
research methods and perspectives — Research and Design for kids
(page 301).
- Write response
on readings and post to
portfolio.
- Barbara and Matt,
bring food.
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Lab
Activity:
- Budget and
Timeline development
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Week 14 Wednesday, November 23 —
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No
class -- Happy Thanksgiving!
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Week 15 Wednesday, November 30 —
Developing a Learning
Games
lab
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Discussion:
- What activities can we design that involves kids in
game design?
- Chapter presentation - Melody
- Chapter presentation - Alicia
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By
today, please...
- Post to portfolios
budget and timeline
- Read Design
research methods and perspectives — "You can't bring that game to
school! " (Page 244).
- Read Design
research
methods and perspectives — Creating
a culture of design research (pg. 185).
- Write response
on readings and post to
portfolio.
- Alicia and Pamela,
bring food.
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Lab
Activity:
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Week 16 Wednesday, December 7 — Finals
Week
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Discussion:
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By
today, please...
- Everybody,
bring food.
- Presentation ready to "sell me" on archeology game
- Posted final game proposal to portfolio (in addition
to everything else!)
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Lab
Activity:
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