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Presentations & Speeches

Barbara Chamberlin, NMSU Learning Games Lab

I actively speak and share information about my Extension research, the games and learning tools created by the NMSU Learning Games Lab, exergaming (both research and implementation), strategies and processes in creating educational tools, and the role of technology in teaching and learning.

Presentations Available Online

  • Kids Media Development: What are we EVEN doing?
    Presentation at Dust or Magic Design Institute in 2014 on "educational theater" and ways we – as developers of educational tools – can avoid creating resources that simply *look* educational but miss the more crucial issues.
  • 4 ways games make it ‘OK to play’
    Article quoting the above EdWeb Presentation. "What makes something fun is not that it’s a game—what makes it fun is that it’s interactive, open-ended, self-directed, etc."
  • Game Makers: How Can Our Games Can Change the World?
    Columbia 3.0 is a week-long digital event for media professionals to promote skill in video, animation, mobile, games, and transmedia for Latin America. I gave the capstone address – designed to inspire game makers about the roles our games can have.
  • Grand Challenges of App Design
    In an evening talk at the Dust or Magic App Camp in 2012, I talked about the influence app developers' work has on kids and made "a developer's call to greater things."
  • Game Design Tips from NMSU's Learning Games Lab
    I share five tips I have learned regarding game development and design. This presentation is an abbreviated version shared with game programmers interested in gaming, and includes short suggestions for game development which are also applicable to app development.
  • Treadsylvania - ATV Safety Game from NMSU Learning Games Lab (March 2011)
    Treadsylvania is a Web-based interactive game, designed to help learners ages 8-18 understand how to ride All Terrain Vehicles (ATVs) safely. Treadsylvania isn't your traditional ATV training program but, instead, is a fun, visually appealing adventure game that can be played in short bouts (less than an hour).
  • Improving Academic Performance through Exergames (February 2011)
    In this presentation shared at an inservice for Las Cruces Public Schools, I provide an overview on exergames, share research on the impacts of activity on classroom performance, and give recommendations on how to implement exergames (also called "active video games") into classroom learning.
  • Educational Game Design Model (December 2010)
    I share the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user-testing process throughout development. In this presentation, I explain the pre-development work we do in working from broad educational objectives, forming a team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.
  • Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab (November 2010)
    I share our user testing processes and strategies. The educational development studio involves content experts and game developers in the game design process, also employing a rigorous user-testing process throughout development. The Games Lab developers host learners in their target audience for 2-week sessions during the summer and on holidays throughout the school year. We train our "game lab consultants" in giving feedback, and have access to them for frequent testing. I share the underlying principles that guide our user testing, with recommendations on how they could be amended by others to suit various testing situations and shorter sessions.

Presentations Available on SlideShare

  • Creating Educational Media that Doesn't Stink
    For the 2011 eXtension Community of Practice Meeting, Jeanne Gleason and I share our strategies for designing educational media and games, including avoiding educational design myths. We also share some of our innovative products and discuss ways to work together in grant partnerships to develop educational tools.
  • Snacking and Gaming: What We Know So Far
    At the Games for Health Conference (2010), we reviewed existing research regarding snacking, and the impacts of gameplay on snacking. We also shared initial data on a pilot study conducted in NMSU's Learning Games Lab, where we compared snack consumption across three types of activities: video game play, board game play, and video watching.

Presentations Given

Chamberlin, B. A., Arkansas 4-H Agents In-service Training, "You're Pushing My Buttons: How Games, Mobile Devices and Apps are Changing the Ways We Think and Learn," Arkansas State 4-H, Little Rock, AR. (August 9, 2012).

Saltos, E., Fisher, J. O., Bellows, L., Chamberlin, B. A., SNEB 2012: Energy from Synergy, "George M. Briggs Nutrition Science Symposium: Synergy through the Integration of Research, Education and Extension for Healthier Kids, Families and Communities," Society for Nutrition Education and Behavior, Washington, D.C. (July 16, 2012).

Chamberlin, B. A., Middle School Math Science Conference, "You're Pushing My Buttons: How Technology is Changing the Way we Teach and Learn," Texas Tech University, Lubbock, TX. (June 25, 2012).

Chamberlin, B. A., Gleason, J. B., McVann, J., Association for Communications Excellence International Conference, "Educational Media: When You Need a Game, a Website, an App or a Video, and How to Know When You Need All of the Above," ACE, Annapolis, MD. (June 12, 2012).

Chamberlin, B. A., Garza, M., Games for Health Conference, "The Year in Exergaming Research," Games for Health, Baltimore, MD. (June 12, 2012).

Chamberlin, B. A., Dust or Magic App Camp, "Grand Challenges of App Design: Math, Communication and Exploration," Children's Technology Review, Asilomar, California. (May 20, 2012).

Chamberlin, B. A., CHI 2012, "Kids and Tangible Interfaces: Exergames as group activities, and what it means to interface design," Association for Computing Machinery, Austin, TX. (May 9, 2012).

Chamberlin, B. A., National Extension Directors' Meeting, "You're Pushing My Buttons: How Technology is Changing Thought, Work and Play," Las Cruces. (March 14, 2012).

Chamberlin, B. A., NM Family and Consumer Science Association, "You're Pushing My Buttons: How Games, Mobile Devices and Apps are Changing the Ways We Think and Learn," Las Cruces. (March 10, 2012).

Chamberlin, B. A., NM SIGGRAPH, "You're Pushing My Buttons: How Games, Apps and Mobile Technologies are Changing the Ways We Think and Learn," Las Cruces. (February 4, 2012).

Chamberlin, B. A., NMSU Extension In-service, "New Technology Tools: Communication and Education," NMSU Cooperative Extension Service, Albuquerque. (January 12, 2012).

Chamberlin, B. A. (Presenter & Author), NSF Gaming Cadre, "Math Snacks - Meeting New Science Objectives Thru Gaming," National Science Foundation, Washington, DC. (December 5, 2011).

Chamberlin, B. A., Roundtable on Quality Media, "Helping Developers Create Quality Media," Fred Rogers Center, PBS, Arlington, Virginia. (October 3, 2011).

Chamberlin, B. A., NEAFCS Annual Session, "Pushing My Buttons: How the iPhone, Facebook, Wii, and Other Technologies are Changing the Ways Kids Think, Work, and Succeed," National Extension Association of Family & Consumer Science, Albuquerque, NM. (September 30, 2011).

Chamberlin, B. A., Gleason, J. B., Garza, M., Veleta, V., NEAFCS Annual Session, "Shake Your Groove Thing: Using Exergames to Increase Activity, Participation, and Engagement," National Extension Association of Family & Consumer Science, Albuquerque, NM. (September 26, 2011).

Chamberlin, B. A., Garza, M., Teacher In Service, "Exergames in the Classroom," J Paul Taylor Elementary, Las Cruces, NM. (September 7, 2011).

Chamberlin, B. A., College of Education iPad Training, "Music Learning with the iPad," New Mexico State University, Las Cruces, NM. (August 28, 2011).

Chamberlin, B. A., College of Education iPad Training, "Game Based Learning with the iPad," New Mexico State University, Las Cruces, NM. (August 26, 2011).

Chamberlin, B. A., Gleason, J. B., 2011 eXtension Community of Practice Meetings, "How to Create Media that Doesn't Stink: Our Secrets for Reaching eXtension ¨Clientele with Games, Web and Video," eXtension, Louisville, Kentucky. (June 29, 2011).

Chamberlin, B. A., 4-H University, "It's Not About the Pig," Louisiana 4-H Program, Baton Rouge, Louisiana. (June 22, 2011).

Chamberlin, B. A., Gleason, J. B., ACE/NETC 2011, "User Testing” Easy Strategies for Making Stuff that Doesn't Stink," Association for Communications Excellence, Denver, Colorado. (June 12, 2011).

Chamberlin, B. A., Gleason, J. B., ACE/NETC 2011, "Their Computers are in Their Pockets: How Games, Smart Phones, and Mobile Devices are Changing the Way Our Clientele Learn," Association for Communications Excellence, Denver, Colorado. (June 11, 2011).

Chamberlin, B. A., Garza, M., Games for Health Conference, "Designing Better Exergames: Features & Foundations for Future Success," Games for Health, Boston, MA. (May 2011).

Chamberlin, B. A., Games for Health Conference, "Research Report Out: Where Exergaming Research is in 2011," Games for Health, Boston, MA. (May 2011).

Chamberlin, B. A., Gleason, J., Research to Enhance Programs and Practice, "The Benefits of Video Games and Movement and Families," Purdue University, West Lafayette, IN. (May 5, 2011).

Chamberlin, B. A., Family Resilience Conference, "New Technologies for New Audiences: Twitter, FaceBook and Other Social Media in our Programs," DoD/USDA, Chicago, IL. (April 2011).

Chamberlin, B. A., Garza, M., Valentina, V., Family Resiliency Conference, "Shaking Your Groove Thing: Video Games as Ways to Increase Physical Activity," DoD/USDA, Chicago, IL. (April 2011).

Chamberlin, B. A., Garza, M., Family Resiliency Conference, "The Computer in Your Hand: Do You Need a Smartphone, iPad, Mobile Device, or Game System?," DoD/USDA, Chicago, IL. (April 2011).

Chamberlin, B. A., Innovations in Getting Active, "Research in Active Gaming," American Heart Association and Nintendo, San Francisco, CA. (January 2011).

Chamberlin, B. A., Garza, M., Las Cruces Public Schools Teacher Inservice, "Improving Academic Performance by Using Exergames," Las Cruces Public Schools, Las Cruces, NM. (January 2011).

Chamberlin, B. A., K-12 Discovery PI Meeting, "Gaming to Learn Panel," National Science Foundation, Washington, DC. (December 2, 2010).

Chamberlin, B. A., K-12 Discovery PI Meeting, "Multimedia Design Process: Making the Bad Stuff Good," National Science Foundation, Washington, DC. (December 2, 2010).

Chamberlin, B. A., Dust or Magic Design Institute for Children's Media, "Trying Very Hard to Make Games that Don't Stink: User Testing in the NMSU Learning Games Lab," Children's Technology Review, Lambertville, NJ. (November 2010).

Chamberlin, B. A., Garza, M., National 4-H Healthy Living Webinar, "Eat, Move, Learn: Healthy Gaming," National 4-H, USDA/NIFA, Online. (November 2010).

Chamberlin, B. A., Principal Investigator's Meeting, "Gaming to Learn Panel," National Science Foundation, Washington, DC. (November 2010).

Chamberlin, B. A., Wiburg, K., Principal Investigator's Meeting, "Multimedia design process: How to make the bad stuff good," National Science Foundation, Washington, DC. (November 2010).

Chamberlin, B. A., Obesity Society Symposium, "Shaking Your Groove Thing: Exergames in Obesity Prevention," Obesity Society, San Diego, CA. (October 2010).

Chamberlin, B. A., Gleason, J., Principal Investigator's Meeting, "Poster: Preventing Obesity for At-Risk Audiences through Exergames: Relationships between Food, Activity, Self Esteem and Family Involvement," USDA/NIFA, Denver, CO. (June 2010).

Chamberlin, B. A., Gallagher, R., Garza, M., Games for Health Conference, "Exergames Unlocked: Case Studies of Unique and Successful Community-Based Games," Games for Health, Boston, MA. (May 2010).

Chamberlin, B. A., Gallagher, R., Garza, M., Games for Health Conference, "Snacking and Gaming: What we Know so Far," Games for Health, Boston, MA. (May 2010).

Chamberlin, B. A., Byrd-Bredbenner, C., Gleason, J., Food Safety Education Conference, "Food Safety Knowledge and Beliefs of Middle School Children and Their Parents: Research Findings and Plan of Action for Outreach," National Food Safety Institute, Atlanta, GA. (March 2010).

Chamberlin, B. A., Gleason, J., Food Safety Education Conference, "New Technologies for New Audiences: Twitter, FaceBook and Other Social Media in our Programs," National Food Safety Institute, Atlanta, GA. (March 2010).

Chamberlin, B. A., Gleason, J., Food Safety Education Conference, "The Power of Games and Interactivity," National Food Safety Institute, Atlanta, GA. (March 2010).

Sawyer, B., Chamberlin, B. A., Bogost, I., Flynn, S., Medina, E., Yang, S., Game Developer's Conference (GDC), "Over a Billion Dollars Can't Be Wrong: Is Exergaming Success a Victory for Serious Games?," International Game Developer's Association (IGDA), San Francisco, CA. (March 2010).

Chamberlin, B. A., Western Regional 4-H Leader's Forum, "A Perfect Ending to a Good Conference: Capstone Speaker," USDA/NIFA, Albuquerque, NM. (March 2010).

Chamberlin, B. A., Las Cruces Public Schools Teacher Inservice, "Health Games in the Classroom," Las Cruces Public Schools, Las Cruces, NM. (January 2010).

Chamberlin, B. A., Serna, S. J., Martinez, P., NMSU Extension Outreach Conference, "Social Media and Extension Outreach," NMSU Cooperative Extension Service, Las Cruces, NM. (January 2010).

Chamberlin, B. A., 4-H Volunteer Conference, "You're Pushing my Buttons: How Technology is Changing the Way Kids Communicate, Think and Interact - Keynote," Connecticut State Extension, Berlin, CT. (November 2009).

Chamberlin, B. A., National 4-H Congress, "It's Not About the Pig: Life Lessons in a World of Service," USDA/NIFA, Atlanta, GA. (November 2009).

Chamberlin, B. A., Wiburg, K., Principal Investigator's Meeting, "Poster: Math Snacks - Addressing the Gaps in Math Education through Innovative Games," National Science Foundation, Washington, DC. (November 2009).

Wiburg, K., Chamberlin, B. A., U.S Senate Educational Technology Showcase, "Poster: Math Snacks - Addressing the Gaps in Math Education through Innovative Games," Office of Technology and Innovation, Washington, DC. (November 2009).

Chamberlin, B. A., Town Hall on Digital Media, "Gaming in Economic Development," Southern New Mexico High Tec Consortium, Las Cruces, NM. (October 2009).

Chamberlin, B. A., Rotary Meeting, "You're Pushing My Buttons: How Technology is Changing the Way Kids Communicate, Think and Interact," Rotary, Las Cruces, NM. (September 2009).

Chamberlin, B. A., Principal Investigator's Meeting, "Poster: Preventing Obesity for At-Risk Audiences through Exergames: Relationships between Food, Activity, Self Esteem and Family Involvement," USDA/NIFA, Baltimore, MD. (June 2009).

Chamberlin, B. A., Gleason, J., Children, Youth and Families at Risk Conference, "Specific How-To's on Using Games to Encourage Physical Activity," USDA/NIFA, Baltimore, MD. (May 2009).

Chamberlin, B. A., Gleason, J., Games for Health Conference, "Exergames Implementation," Games for Health, Boston, MA. (May 2009).

Chamberlin, B. A., Innovate Educate Conference, "Future of Learning (Panel)," Innovate-Educate, Albuquerque, NM. (April 2009).

Chamberlin, B. A., Association for Distance Education in California (ADEC), "Effective Curriculum Development," Online. (November 2008).

Chamberlin, B. A., Games, Learning, Society (GLS), "Poster: Learning through Gameplay at the NMSU Learning Games Lab," University of Wisconsin-Madison, Madison, WI. (July 2008).

Chamberlin, B. A., Principal Investigator's Meeting, "Exergames: Using Videogames to Promote Physical Activity (Poster)," USDA/NIFA, Albuquerque, NM. (June 2008).

Chamberlin, B. A., Association for Distance Education in California (ADEC), "Educational Benefits from Learning Games," Online. (May 2008).

Chamberlin, B. A., Children, Youth and Families at Risk Conference, "Exergames: Using Videogames to Promote Physical Activity," USDA/NIFA, San Antonio, TX. (May 2008).

Chamberlin, B. A., Association for Communications Excellence International Conference, "Making Fake Videos: Creating Professional Narrated Videos for Presentations," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, Albuquerque, NM. (June 2007).

Chamberlin, B. A., Association for Communications Excellence International Conference, "NMSU Media Productions Showcase: Chinese Food Safety, Science Pirates, Eat, Move and Learn," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, Albuquerque, NM. (June 2007).

Chamberlin, B. A., Association for Communications Excellence International Conference, "User Testing Practices," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, Albuquerque, NM. (June 2007).

Chamberlin, B. A., Gleason, J., Martinez, P., Children, Youth and Families at Risk Conference, "Math and Science Learning Games," USDA/NIFA, Chicago, IL. (May 2007).

Chamberlin, B. A., Children, Youth and Families at Risk Conference, "Obesity Prevention through Games: An Overview," USDA/NIFA, Chicago, IL. (May 2007).

Chamberlin, B. A., Ohio Educational Technology Conference, "Games for Education: Why Now, How Come, What Next," Ohio Board of Regents, Columbus, OH. (February 2007).

Chamberlin, B. A., Media Industries Strategy Conference, "Potential of Games in Education," New Mexico Media Industries Strategy Panel, Albuquerque, NM. (January 2007).

Chamberlin, B. A., Games for Health Conference, "Games for Obesity Prevention: Overview of National Efforts," Games for Health, Baltimore, MD. (September 2006).

Chamberlin, B. A., Association for Communications Excellence International Conference, "Learning Games Initiative at NMSU," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, Quebec City, Canada. (June 2006).

Chamberlin, B. A., Association for Communications Excellence International Conference, "Multimedia Showcase: Management Strategies for Multiple Projects," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, Quebec City, Canada. (June 2006).

Chamberlin, B. A., Children, Youth and Families at Risk Conference, "Computer Games and Learning," USDA/NIFA, Atlanta, GA. (June 2006).

Chamberlin, B. A., Children, Youth and Families at Risk Conference, "Digital Photography: From Using the Camera to Integrating Images with your Program," USDA/NIFA, Atlanta, GA. (June 2006).

Chamberlin, B. A., Ohio Educational Technology Conference, "Game Research and Implications for Handheld Devices," Ohio Board of Regents, Columbus, OH. (February 2006).

Chamberlin, B. A., Martinez, P., Association for Communications Excellence International Conference, "4-H Digital Photography: Report from a Pilot Project," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, San Antonio, TX. (June 2005).

Chamberlin, B. A., Association for Communications Excellence International Conference, "Multimedia Showcase: Review of Latest Multimedia Projects in Development," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, San Antonio, TX. (June 2005).

Chamberlin, B. A., Serna, S. J., Association for Communications Excellence International Conference, "Realistic IT Support: What Worked, What Didn't and Why We Keep Trying," Association for Communications Excellence in Agriculture, Natural Resources, and Life and Human Sciences, San Antonio, TX. (June 2005).

Chamberlin, B. A., Children, Youth and Families at Risk Conference, "The ABCs of Digital Photography," USDA/NIFA, New Orleans, LA. (May 2005).

Chamberlin, B. A., Western Regional 4-H Specialist's Conference, "Digital Photography in Youth Programming," National 4-H, USDA/NIFA, Albuquerque, NM. (January 2004).

Chamberlin, B. A., Society for Information Technology and Teacher Education (SITE), "The PowerPoint Penalty," SITE, Albuquerque, NM. (2003).

Chamberlin, B. A., Food Safety Education Conference, "Fight BAC Interactive — Educational Games for Kids," USDA/NIFA, Orlando, FL. (August 2003).